Monday, March 7, 2011

Please Read Anthony

Hey so professor frost kind of asked us to decide between your code and ucigame and we decided to try to implement as much ucigame as we can so that its not just you writing code. So if you can, please translate as much as your code as you can into ucigame. If you cannot do it for certain stuff, we will work as a team to try to fix it. If like certain aspects just dont work in ucigame and work in your code, dont worry about it and we'll just implement it as your code.
Thanks,
Michael + rest of Team M

Sunday, March 6, 2011

Preview 2

Here's another preview with some new features added and a couple of bug fixes.
Super eat boy can fly now also.

Controls:
Run: Left "A"key, Right "D" key
Jump: SPACEBAR
Interact: "W" key
Fly: Hold SPACEBAR after jumping

Run the jar file: http://www.sendspace.com/file/jdaf9y

Thursday, March 3, 2011

Meeting on friday

We should meet after/before class idk whats up w/ everyones schedules.

Testing out the dimensions

Hey guys, Magedark/Allen here. I worked on the dimensioning of the game, and I thought this would work for it, however, I'm going to post it up so everyone can see it. The dimensions are 800 * 400, so I was wondering if it should be bigger or whatever. Also, I'm working on scaling the ground to a nice platformer size.

Is the size for the ground fine, or should I upscale it, or downscale it? I'll make it transparent as the time comes, this is just for proof of concept.

And to the programming guys, when the ground is fully loaded, the entire image is loaded, meaning I can scroll through the entire image. This makes the platforming continuous strip a lot easier to accomplish, but I haven't figured out a way to do it yet.

Tuesday, March 1, 2011

png package

https://docs.google.com/leaf?id=0ByZFBezI8k4ANGNmOWYyNWItYmUyOS00M2E1LWJjMDQtMGU4Njk3MzE3OGFh&hl=en&authkey=CIaPrX0

tell me if it doesnt work.