Instructions
Help in the fight against diabetes. Traverse the levels and defeat the various sugary items that appear in order to maintain a healthy body. Gather fruit, non-starch vegetables and lean meats to help you in this battle to save a patients life. But dont waste time! You are timed in the fight against sugar.
Move super eat boy around with the arrow keys (left right and up) to collect various foods and defeat the boss in order to achieve victory before time runs out. By holding the up button, super eat boy can temporarily glide slightly farther.
The 3 colored bars on the left correspond to the 3 food groups you must collect in order to survive. Red corresponds to lean meats, green corresponds to non-starch vegetables, and blue corresponds to fruit. As you collect more of one of the food groups, the bar will increase resulting in points. When the bar is filled, the player receives a water and the bar resets.
Water provides a shield to the player. The amount of waters is located under the sugar level bar at the top. The more waters you have, the less the sugar level bar moves when you get hit by an enemy. As you get hit, the water level slowly decreases so you must collect more foods to gain water back.
The sugar level bar, located at the top with skulls at each end, slowly decreases as you move around. When the player gets hit by an enemy, the bar moves forward. When the bar hits either one of the ends (either one of the skulls) the player dies and loses.
In dire situations, the player may use insulin (the bar located to the left of the water level and below the sugar level bar) at the cost of points to force the sugar level meter back to normal by pressing __.
To hit enemies, simply jump on top of them. If an enemies hits any part of your body other than the bottom, you will take damage (sugar level bar will move to the right).
Credits
All artwork provided by Ian Jacobson, Josh Manning, Eric Ly, Nicole Chang, and Anna Sakoi from Laguna College of Art and Design.
Lead programmer - Anthony Hoang
Miscellaneous code provided by Ryan Langer, Allen Roman and Michael Kunisaki
Sound mixed by Hamilton Le.
feel free to add on/change any of this. idk wat else should be in here anyways...
Monday, March 14, 2011
Various stuff
So LCAD people havent responded with any artwork or anything so the start screen looks ghetto... like it has white bkg name of game on the top and 3 buttons... so ya idk what we should do.
Also, anthony are you going to be able to make it into an exe file? or something? cause he said it needs to be able to be executed from the cmd prompt.
also meeting for ppl in ME? we should at least talk about final touches and help eachother/feedback.
Also, anthony are you going to be able to make it into an exe file? or something? cause he said it needs to be able to be executed from the cmd prompt.
also meeting for ppl in ME? we should at least talk about final touches and help eachother/feedback.
Sunday, March 13, 2011
Sounds and Music
Hello everyone,
its evening and like I said I will upload my music and whatnots
http://www.megaupload.com/?d=TXJ84RY7
so if you guys can take a listen feedback would be nice on choices and if you feel like you want a specific sound for something in the game that I don't have just tell me and I'll try my best to put it together and I'll send my statement or whatever that Prof. Frost wanted us to have later or just post it idk i'll figure it out by tomorrow
its evening and like I said I will upload my music and whatnots
http://www.megaupload.com/?d=TXJ84RY7
so if you guys can take a listen feedback would be nice on choices and if you feel like you want a specific sound for something in the game that I don't have just tell me and I'll try my best to put it together and I'll send my statement or whatever that Prof. Frost wanted us to have later or just post it idk i'll figure it out by tomorrow
Beta 0.9
Here's the next one.
Please check up on it.
Note: this is lowfi version. I got limited bandwidth lol.
http://www.sendspace.com/file/i5e34a
Change Log:
-Change camera to instantly follow super eat boy
-added death animation for super eat boy and the bad food
-Super eat boy can now die from excessive sugar intake, or too excessive exhaustion
-Super eat boy can kill bad food by jumping on them, and can get hurt when he collides with them front on.
-The HP bar moves to indicate his blood sugar level
-Music plays when the blood sugar level is below 20% and above 80%.
Please check up on it.
Note: this is lowfi version. I got limited bandwidth lol.
http://www.sendspace.com/file/i5e34a
Change Log:
-Change camera to instantly follow super eat boy
-added death animation for super eat boy and the bad food
-Super eat boy can now die from excessive sugar intake, or too excessive exhaustion
-Super eat boy can kill bad food by jumping on them, and can get hurt when he collides with them front on.
-The HP bar moves to indicate his blood sugar level
-Music plays when the blood sugar level is below 20% and above 80%.
Status Update
Hello everyone,
hope everyone is having a great weekend so far (probably not, due to many various reasons lol) well rather than having worries build up I decided just to make a post to say that I will be uploading everything I have by latest tomorrow evening. So in case if anyone was wondering where anything is or whatevers this is to just let you know where I am and my progress currently
So, be on the look out tomorrow evening for my sounds/music/notes
hope everyone is having a great weekend so far (probably not, due to many various reasons lol) well rather than having worries build up I decided just to make a post to say that I will be uploading everything I have by latest tomorrow evening. So in case if anyone was wondering where anything is or whatevers this is to just let you know where I am and my progress currently
So, be on the look out tomorrow evening for my sounds/music/notes
Wednesday, March 9, 2011
Beta 0.4 + Source Code
Here's the next beta, with the source code for those of you who want to look at the code and add more.
http://www.sendspace.com/file/d3yy0c
P.S. The file is called low quality because I converted the mp3 down really low. Lol, I didn't want to wait for the long upload. The main/final version will have default quality, not low.
Change Log:
-Added the background music and jump sound
-Added dust particle effect for Super Eat Boy when he jumps, lands on the ground, or does a sudden direction turn.
-Randomly spawned enemies throughout the map using Math.random()
-Added the big vilii thingy in the background.
On a side note, play the game, and note anything you see. If you want something more to do, we do need play testers. No one volunteered for that role yet, and it's pretty important to have quality checks too.
http://www.sendspace.com/file/d3yy0c
P.S. The file is called low quality because I converted the mp3 down really low. Lol, I didn't want to wait for the long upload. The main/final version will have default quality, not low.
Change Log:
-Added the background music and jump sound
-Added dust particle effect for Super Eat Boy when he jumps, lands on the ground, or does a sudden direction turn.
-Randomly spawned enemies throughout the map using Math.random()
-Added the big vilii thingy in the background.
On a side note, play the game, and note anything you see. If you want something more to do, we do need play testers. No one volunteered for that role yet, and it's pretty important to have quality checks too.
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