Sunday, March 13, 2011

Sounds and Music

Hello everyone,

its evening and like I said I will upload my music and whatnots

http://www.megaupload.com/?d=TXJ84RY7

so if you guys can take a listen feedback would be nice on choices and if you feel like you want a specific sound for something in the game that I don't have just tell me and I'll try my best to put it together and I'll send my statement or whatever that Prof. Frost wanted us to have later or just post it idk i'll figure it out by tomorrow

Beta 0.9

Here's the next one.
Please check up on it.
Note: this is lowfi version. I got limited bandwidth lol.

http://www.sendspace.com/file/i5e34a

Change Log:
-Change camera to instantly follow super eat boy
-added death animation for super eat boy and the bad food
-Super eat boy can now die from excessive sugar intake, or too excessive exhaustion
-Super eat boy can kill bad food by jumping on them, and can get hurt when he collides with them front on.
-The HP bar moves to indicate his blood sugar level
-Music plays when the blood sugar level is below 20% and above 80%.

Status Update

Hello everyone,

hope everyone is having a great weekend so far (probably not, due to many various reasons lol) well rather than having worries build up I decided just to make a post to say that I will be uploading everything I have by latest tomorrow evening. So in case if anyone was wondering where anything is or whatevers this is to just let you know where I am and my progress currently

So, be on the look out tomorrow evening for my sounds/music/notes

Wednesday, March 9, 2011

Beta 0.4 + Source Code

Here's the next beta, with the source code for those of you who want to look at the code and add more.

http://www.sendspace.com/file/d3yy0c
P.S. The file is called low quality because I converted the mp3 down really low. Lol, I didn't want to wait for the long upload. The main/final version will have default quality, not low.

Change Log:
-Added the background music and jump sound
-Added dust particle effect for Super Eat Boy when he jumps, lands on the ground, or does a sudden direction turn.
-Randomly spawned enemies throughout the map using Math.random()
-Added the big vilii thingy in the background.

On a side note, play the game, and note anything you see. If you want something more to do, we do need play testers. No one volunteered for that role yet, and it's pretty important to have quality checks too.

Off Topic-Contest Help =)

http://steelseries.com/10?code=XFa5yoA3


Hey everyone, although this is off topic but if you guys can and want to (would be nice if so) help me out in this contest for some gaming gear =) thanks a lot and thanks again

-Hamilton Le

Status update site

https://docs.google.com/document/d/156iB_shDh4gd3-HJ3fL0M5oMTf6tZBw-a-f9pHRvkXk/edit?authkey=CP7U7ZQI&hl=en#

Enemy stuff

So i did some stuff here for making an enemy and having it move around/etc using the ucigame. I don't have images or the coordinates for images so i didnt actually add the image, since you need coordinates for the frames in ucigame.