Tuesday, March 22, 2011

Hey Guys!

Can yall post a link to the prototype? Our teachers would like us to present them as well.

Grats on an awesome job and thanks a ton for working with us!
It's been a pleasure,
-Josh Manning

Tuesday, March 15, 2011

Good work Gentlemen

Im going to turn it in now. This project was fun. Thanks for being awesome group members. peace out

Release 1.0 + Source Code + How to compile and Run

Sorry it's a bit late.
Source code is included. I made the file compilable via CMD, and executable by CMD.
Read the readme.txt for how to instructions for compiling and running.

Download:
http://www.sendspace.com/file/4dstef

ChangeLog:
-Super Eat Boy bounces when squishing enemies.
-Game over/restarter added.
-Main menu added along with instructions and credits, and new game start, text from Michael
-Good food (Veggies, meat, water and fruits) added.
-Implemented Super Eat Boy to be able to eat good food.
-Added more sounds and music from Hamilton

Monday, March 14, 2011

From meeting tonight

Basically michael will submit the game and the readme. Everyone should do their status reports and just email the statement about your experience and what you got from the project directly to frost

Read me

Instructions
Help in the fight against diabetes. Traverse the levels and defeat the various sugary items that appear in order to maintain a healthy body. Gather fruit, non-starch vegetables and lean meats to help you in this battle to save a patients life. But dont waste time! You are timed in the fight against sugar.

Move super eat boy around with the arrow keys (left right and up) to collect various foods and defeat the boss in order to achieve victory before time runs out. By holding the up button, super eat boy can temporarily glide slightly farther.

The 3 colored bars on the left correspond to the 3 food groups you must collect in order to survive. Red corresponds to lean meats, green corresponds to non-starch vegetables, and blue corresponds to fruit. As you collect more of one of the food groups, the bar will increase resulting in points. When the bar is filled, the player receives a water and the bar resets.

Water provides a shield to the player. The amount of waters is located under the sugar level bar at the top. The more waters you have, the less the sugar level bar moves when you get hit by an enemy. As you get hit, the water level slowly decreases so you must collect more foods to gain water back.

The sugar level bar, located at the top with skulls at each end, slowly decreases as you move around. When the player gets hit by an enemy, the bar moves forward. When the bar hits either one of the ends (either one of the skulls) the player dies and loses.

In dire situations, the player may use insulin (the bar located to the left of the water level and below the sugar level bar) at the cost of points to force the sugar level meter back to normal by pressing __.

To hit enemies, simply jump on top of them. If an enemies hits any part of your body other than the bottom, you will take damage (sugar level bar will move to the right).

Credits
All artwork provided by Ian Jacobson, Josh Manning, Eric Ly, Nicole Chang, and Anna Sakoi from Laguna College of Art and Design.
Lead programmer - Anthony Hoang
Miscellaneous code provided by Ryan Langer, Allen Roman and Michael Kunisaki
Sound mixed by Hamilton Le.


feel free to add on/change any of this. idk wat else should be in here anyways...

Various stuff

So LCAD people havent responded with any artwork or anything so the start screen looks ghetto... like it has white bkg name of game on the top and 3 buttons... so ya idk what we should do.

Also, anthony are you going to be able to make it into an exe file? or something? cause he said it needs to be able to be executed from the cmd prompt.

also meeting for ppl in ME? we should at least talk about final touches and help eachother/feedback.

For submission

So, how is all this submitting going to work?