Sunday, March 13, 2011

Beta 0.9

Here's the next one.
Please check up on it.
Note: this is lowfi version. I got limited bandwidth lol.

http://www.sendspace.com/file/i5e34a

Change Log:
-Change camera to instantly follow super eat boy
-added death animation for super eat boy and the bad food
-Super eat boy can now die from excessive sugar intake, or too excessive exhaustion
-Super eat boy can kill bad food by jumping on them, and can get hurt when he collides with them front on.
-The HP bar moves to indicate his blood sugar level
-Music plays when the blood sugar level is below 20% and above 80%.

10 comments:

  1. omg epicnesss with particle effects uhh i just skimmed it only briefly and didn't see much other than the popsicle didn't have its attacking animation and that there is a lot of mob spawn and only seems like a set amount rather than just a small amount of spawn and repeatedly spawning like an mmo idk maybe i'm just use to mmo's well i haven't throughly looked through it but otherwise it is really good

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  2. lol xD.
    btw, how far is the credits and main menu screens coming a long?
    Also, I think we need sounds for when eat boy gets hit.

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  3. I think the hit animation is too long, because you can jump, but still have that hit animation. And I don't think Eat Boy should die "upwards." But it's looking good.

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  4. +More
    I think we should scale the background back to original size, makes the game much longer.
    And enemies tend to spawn in strange places, getting stuck in the ceiling.

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  5. Hm, what type of die animatin should eat boy have? I was trying to make it look like he exploded and shot up.

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  6. i'm telling you guys flip vertical and fall down unless like you want him to literally explode and i have explosion sfx if you want to do that and getting hit noise like how so? i'm not entirely sure how to do that like a punching hit or what?

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  7. Shooting up seems very exaggerated. I agree with the explode thing, or flip vertical and fall.

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  8. i guess i will just make an explosion sound and you can like add it if you decide to have a particle explosion effect on super eat boy just in case or whatevers

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  9. Alright, I'll make him explode instead.

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  10. also idk if this is a good idea or not but like what if you had jump when we jump on the enemy so it does like a double jump in mario or something idk i'm just kinda trying to figure out other stuff within the gmae

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